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a melee attk just instead of being
2009-04-29 00:00:00
I don't think you get it, its a melee attk just instead of being physal damage it does fire damage, it is unique and not to beonfused with a spell, think of it as a strike. The ft that blizzard gave us a attk that avoids armor all together is awesome don't you think blizzardould work on other things with the shamanlass then tweaking an ability that already works perftly fine? Link to this 0 Messages skped by filter settings, 12 displayed.Thread Index New Subjt Reply to this 11 Replies (Seah Forums) Forum by ZAM Network v2.7 Allakhazam's Forums >World of Waraf...
the problem with enhaement shamans
2009-04-29 00:00:00
Dear Netnerds, What the hell is the problem with enhaement shamans using two handed weapons?! Upon the new pah, I respced enhae, and with a lk of any dent one handed weapons, I preeded to use Legionfoe from SSO revered. Now I set off to try out this fan-dangled new talent tree, and was very suprised at what Iould do while using a 2H weapon! With twin 2k+ WFrits im pretty mh one shottinglothies and mobs when I get lky. I've heard the argument that UR uptime is far lower with a 2h, but im VERY unlky if I don'trit within the first 5 sonds of a fight! I moved on to some heros to find myself some 1H weaps, but subsequently was rejted and kked from some groups for using a 2H weapon. I dided to go and duel some people, fusing on finding myself some DWing shammies. Against a DWing shaman, with 200+ attk power ...
you even being in the raid
2009-04-29 00:00:00
By viable I meant, enough to warrant you even being in the raid.
I answered my own question by reading the entire enhae artle on Elitist Jerks.
Valid questions about the revised talent trees without the resto +hit and with lava lash. The link I ed says the ireased WF pr rate is only when WF is on both weapons. About the rest, I don't see where the elitist jerks guys have modeled that yet or rehed anyolusions, eept that initial impressions are that WFWF and WFFT imbues are both good. However, I have not seen anyone starting to think that 2h is gettingloser to DW. Link to this t 19th 2008 9:37am Edited: t 19th 2008 9:53am : Logged Reply to this jmfmbholar1095 Eellent
Hey Lifenerd, Well you see it i...
as less of a Rhard lol) Man, hate
2009-04-29 00:00:00
jmfmb wrote: (edited toome off as less of a Rhard lol) Man, hate to see how nasty it was before lol :P I'm still running WFWF SlowSlow myself. I tried testing the WFFT, but I saw a slight drease in my dps.ould have just beenhae on WF prs. Would have to test it longer to get perft results. All I know is I'm tearing through sh*t now :P
I think WFFT will be better in PvP where the FT pr ignores armor and the 25% more damage with lava lash will be useful for burst sake (and sie the damage is fire again ignore...
itould end up being a nerfompared
2009-04-28 00:00:00
Hmmm... unless HfB is an automat playeraura, itould end up being a nerfompared toombat pah. But I imagine it'll be on auto as in "Whenever there is a bleed efft on target, player gains Hunger for Blood" or something like that. Also note that thishangeould make assassination just about as easy to apply a DPSle to asombat. Just need to mah SnD refresh time to Rupture's uptime. Also note that getting Garrote in first rather than just running up to the target and hkingould make a differee.ould me more raid rogues tually needi...
unless HfB is an automat playeraura,
2009-04-28 00:00:00
TherionSaysWhat, Assassin Rejt wrote:Hmmm... unless HfB is an automat playeraura, itould end up being a nerfompared toombat pah. But I imagine it'll be on auto as in "Whenever there is a bleed efft on target, player gains Hunger for Blood" or something like that. Also note that thishangeould make assassination just about as easy to apply a DPSle to asombat. Just need to mah SnD refresh time to Rupture's uptime. Also note that getting Garrote in ...
tout to thehase Oe applied it is
2009-04-28 00:00:00
I think if HfB were to bome something similar tout to thehase. Oe applied it is refreshed by rupture or other bleed effts and is removed when the bleed ends. I would be ne at least, only having to worry about envemon and rupture. :3
Is this going to be a nerf in heros? I mean, in raidsboss fights, Ian see it working, bause you have rupture up most of the time. But most of heros are trash, and four bosses. I see it almost as a nerf bause, we're losing 10% dps with not ha...
Attack and Attack_Move
2009-04-13 00:00:00
You must choose a target after clicking on Attack. If you select an enemy unit, your unit will move towards and attack the targeted enemy until it or the enemy dies. If you target a location, your unit will move to that destination, attacking any enemy units along the way. The Attack Command instructs a unit to attack a target which may be friendly or not. The unit will move to and attack the unit or building you clicked on if it is able to. It is up to you to make sure your forces reach their destination. You will find that picking good "waypoints" and careful control will aid you in this task.If you select Attack and click on an area, rather than a unit, the forces will "Attack-Move" to the area you clicked on, automatically engaging any enemy units or buildings that come into their range on the way to their destination. They will not reac...
Hit_and_Run Attacks
2009-04-13 00:00:00
Now that you have the knowledge of unit commands, you will need to use them in order to control your units. Unit control is what will separate the skilled players from the newbies. If you want to win, you need to use proper control to gain an advantage in every battle. Listed below are some basic tips to always follow. Hit-and-run attacks are a key part of Warcraft III combat. Learning how to hit-and-run properly as well as dealing with other players that hit-and-run can increase your playing ability significantly. When the battle is not going your way, run away! You can run back to towers, allied armies, or your reinforcements. You should always run away rather than continuing to fight a battle that you are not going to win. Use hit-and-run attacks to bait the enemy into a planned trap such as towers. If the enemy is...
expansion towns
2009-04-13 00:00:00
Scout for Enemy ExpansionYou should always be scouting to make sure that the enemy isn't building elsewhere on the map. Typically, workers are first used to scout. Goblin Zeppelins make very good scouts as well as other air units. You should always check the Gold Mines every so often unless you're totally sure you have won the game or that the enemy isn't good enough to be expanding. It's better to be safe than sorry. Expand Early or Deny ExpansionsTo Expand means to take control and to mine additional Gold Mines. You have two choices: prevent the enemy from expanding or expand early. If you prevent the enemy from expanding to additional Gold Mines the pressure is off you to expand yourself. It is even better if you can both prevent the enemy from expanding while expanding to additional Gold Mines yourself. If you decide to exp...
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